Video Game Consoles and Video Game machines
H.S. Code: 9504.10.00
Examples: Famicom, Gameboy, Playstation, Nintendo Wii, Xbox, Playstaion Portable
MFN Rate: 5%
CEPT Rate: 0%
How will you classify an article under this code?
According to the Explanatory Notes of the Harmonized Commodity Description and Coding System (HS):
Video game consoles and other electronic games which can be used with a television receiver, a video monitor or an automatic data processing machine monitor; video games having a self-contained screen, whether or not portable; audio visual games with electronic displays (including vertical models on legs) used in a home or game arcades, sometimes operated, for example, by coins, token, or credit cards.
Video game machines whose objective characteristics and principal function are such that they are intended for entertainment purposes (game-playing) remain classified in this heading, whether or not they fulfill the conditions of Note 5 (A) to chapter 84 regarding automatic data processing machines.
How about parts, accessories, and game peripherals?
According to Chapter 95 Note 3:
Subject to Note 1 above, parts and accessories which are suitable for use solely or principally with articles of this Chapter are to be classified with those articles.
However, optional peripherals which fulfill the conditions of Note 5(D) to Chapter 84 and which enable video game consoles to be connected to other systems, are excluded. Examples are memory cards, battery, external speakers, microphones, headsets, web cameras, digital cameras etc.